Procedural
Radio System

Easily drag and drop complete ready to play radio systems into your project

About the Project

Up your project’s realism with a truly lifelike radio system.

Simply drag and drop a single Blueprint into your project to add a complete radio experience—live shows, music, talk shows, weather updates, and emergency/warning interruptions. Fully interactive at runtime, with player-controlled channel switching and volume, Power on and off system.

Choose from audio quality presets and effects ranging from vintage crackle to crystal-clear modern broadcasts. Import and play any audio file.

Project Status

Released

Project type

Game asset

unreal engine

5.3 – 5.7

Animated content

no

LODs

auto generated

Unique Meshes

79

Unique Textures

128

Unique Blueprints

15

Unique Materials

15

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Full-Era Broadcasts

Pre-configured shows and music libraries spanning the 1900s through the 2020s—select a decade and you’re set.

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Procedural runtime Composition

Content is assembled on the fly: drop your clips into the Data Asset and let the system handle the rest, either randomly or in order.

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Specific First and Last Episode

Attach a first or/and closing segment to any show for a polished episode start or finale.

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Power On/Off

When you switch the radio off, it continues to play silently for 30 sec by default but can be changed in the details panel before the radio stops playing.

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Play Mode: By Order or Randomly

Play broadcast shows episodes by order or in shuffle mode.

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Era-Specific Audio FX

Instantly apply AM “static,” FM warmth, scratchy vintage vinyl cracks, or crystal-clear modern audio with a single setting in the Details panel.

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Audio FX debug widget

Test and discover your own custom AM or FM radio sound effect by sliders at runtime to personalize your radio experience.  

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Automatic content detection

The system will automatically detect what you have and not have put in the data asset. Meaning that fields that are empty will not be calculated into the system.

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Self-driven system

The system is built to keep moving on when it’s done with a whole broadcast show. It will find all unplayed shows that are available and then play the next.

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Prefab Blueprints Included

Drag-and-drop ready radio setup blueprints into the scene—complete with era-accurate mesh, sound effects, and audio quality presets, choose eras between 1900s – 2020s

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Broadcast interruptions

Random interruptions like weather alerts, breaking news, advertisements. Easy toggle on/off and adjustments in the details panel

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Runtime Controls

Change channels and adjust volume at runtime—via widget or keybind—for fully interactive player experiences.

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Duplicate-safe playback

The system tracks what’s currently playing and what has already played, so it won’t repeat the same song.

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Optimized system

All functionality is driven from one master Blueprint paired with a single MetaSound master for ultra-lightweight performance.

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Clean, well-structured code

The logic is 100% Blueprint, with an organized setup for fast, clear understanding and plenty of code comments

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